#include "BossEnemy.h"
#include "XML\XMLTreeNode.h"
#include "EnemyManager.h"


CBossEnemy::CBossEnemy(CXMLTreeNode node)
{
	m_Name = node.GetPszProperty("name");
	m_Pos = node.GetVect3fProperty("pos", Vect3f());
	m_Yaw = node.GetFloatProperty("yaw");

	CXMLTreeNode core_node = CEnemyManager::GetInstance()->GetCoreEnemy("boss");
	m_Life = core_node.GetFloatProperty("life");
}


CBossEnemy::~CBossEnemy(void)
{
}

void
CBossEnemy::Update()
{

}

void
CBossEnemy::Render()
{

}